Comics 101 - What is the Post-Modern Age of Comics?
By R. Wesley Smith
Most comic book historians and fans consider the era we're
currently in as modern. But there is no doubt that something in the comic book
industry has created a fundamental shift in the foundation of both the business
and entertainment sides of the medium sometime in the early part of the new
millennium. Soon, I think the pundits will announce that comic book publishing
has entered a new age, and the previous one-the one now known as the
"Modern Age" will be reclassified as something else (the most likely
candidates will probably be the Platinum or Iron Ages). However, since that era
has not been labeled, the only thing we can accurately call the current era of
comic book publishing is the "Post-Modern" era.
In the Golden Age of comic books, any one adventure in an issue
would last more than 8 pages or so, and most titles were anthologies featuring
several characters in short adventures. By the Silver Age, many titles had a
12-16 page lead and a 6-8 page back up. In the Bronze Age, most comic books
featured just one character or concept, often in short two- or three-part
stories, with subplots that might last a year or longer.
Today it is the norm in most super-hero comics to write in
"story arcs," a four- to eight-part story, with each issue serving as
a "chapter" to that story, that may crossover into the title's larger
family of books, or into other titles completely.
The storytelling technique in these comic books is referred
to as "decompressed," because scenes are "allowed to
breathe." Instead of rushing from one scene to the next at a breakneck
pace, the writer can linger on a scene or even a specific moment, in order to
allow it to develop more fully.
The style may be typified (or even stereotyped) by a
sequence of images that do not change and have no text, to indicate that a
character is thinking, or the writer wants to indicate a pregnant, awkward
pause in the dialogue. It may also be used in a series of text-less images to
bring heightened awareness to some element in those images.
Two of the first American comic books to use the style were
Warren Ellis' The Authority and Brian Michael Bendis' Ultimate
Spider-Man. In The Authority, it was usually referred to as
"cinematic style" or "widescreen style," because Ellis
often used the device to "slow time down," as popularized in movies
like The Matrix. In Ultimate Spider-Man, the
decompression was more often used in dialogues, where two characters would talk
with each other for pages.
Both titles were smash hits, and many other writers tried to
emulate Ellis' and Bendis' styles, with varying degrees of success.
Even when done correctly, there are costs and benefits to
decompressed storytelling. On one hand, it gives the writer an opportunity to
really develop his or her thoughts (characters, action sequences, etc) more
fully and really bring them into tight focus for the reader. On the other hand,
with less text to read, it can shorten the reading time of an issue, leading to
dissatisfaction for the reader.
One common complaint among readers is that decompression is
"padding," the book, expanding a storyline in order to sell more
copies of each issue, or to fill out a contract on a trade paperback collection
of the series, which typically sell best when collecting 5-8 issues of a title.
This is called "writing for the trade," even though both DC Comics
and Marvel Comics are publishing more of their more recent collections in the
hardback format first.
Manga is such a broad term and experience that
it would be impossible to examine the history and cultural impact of manga and
anime with within the context of this article. For the purposes of our
discussion here, we'll be focusing primarily on the impact manga has had on the
US comic book market.
"Manga," on its most fundamental level, is just
another term for a comic book created in one of the southeast Asian countries,
or one influenced by the work coming out of those countries.
Manga has had an influence on western culture for decades,
from Speed Racer and Battle of the Planets/G-Force,
through the live-action Mighty Morphin' Power Rangers and its
sequels in the 80s and 90s, to Pokémon and Dragon Ball
Z today.
However, it was mostly an underground hobby in the United
States, one for high school and college students. What finally pushed the
popularity of manga over the top may have been the debut of Shonen Jump
Magazine.
Shonen Jump, an English, monthly edition of Japan's Weekly
Shonen Jump, debuted in late 2002. Among the seven stories serialized in
the first issues were Naruto, One Piece, Dragonball
Z and Yu-Gi-Oh! All have become major, cross-platform
successes. Shonen Jump tapped into a huge underserved market
for younger boys who wanted action-packed comics.
Viz, Tokyopop and other publishers capitalized on the manga
explosion by making deals with Asian manga publishers to translate their
original titles for an American audience and sell them in digest-sized
collections. If you visit the "Graphic Novel" section of your local
bookstore, chances are the shelf space for manga is 4-5 times that of American-style
comics.
It's uncertain what the ultimate impact on the sales of
western-style comic books will ultimately be, but they are dealing with
resistance within the American comic book community. Some fans and retailers
have both rebelled against the idea of carrying manga in US comic book stores.
It's unclear what the reasoning behind these feelings is.
Identity Crisis was a mini-series written
by best-selling Author Brad Metlzer and illustrated by Rags Morales, published
by DC Comics in 2004. The seeds first planted by Alan Moore and Dave Gibbons in The
Watchmen in 1986 finally reach their full fruition here.
Identity Crisis deals with subjects such as
rape, murder, human rights violations, madness, corruption and deception in a
very frank, adult manner. The Watchmen dealt with all of those
themes as well, but Identity Crisis was the first time they
were the focus in a title set firmly in the DC Universe. These were not some
characters who were created for the sake of the story, they were icons of DC
Comics' Silver Age, they were the Justice League of America.
Whether you thought Identity Crisis was a
good miniseries or not (and it was a very polarizing story), you have to
acknowledge that it is at least an intellectual descendent of The
Watchmen. The morally ambiguous quality of the story has set the general
tone in the DC Universe. Since Identity Crisis, we've seen:
- A
Justice League administrator shoot Blue Beetle in the head, killing him
instantly
- Wonder
Woman break a man's neck on live TV around the world
- Batman
use (and lose control of) a computer satellite in an attempt to spy on
literally everyone in the world
- Even
DC's current crossover event, "Blackest Night," has at its core
the mistakes heroes made in their past literally coming back to haunt them
(A personal note: I am not passing judgment on either Identity
Crisis or what's happened since. But it is impossible to argue that
the DC Universe isn't a much darker place than it was even 10 years ago).
It's true that it may seem that super-hero comics are
entering their sunset, as sales continue to drift lower each year. But on the
other hand, it's possible that we're just around the corner from another Golden
Age. It's obvious that super-hero stories on the big screen have been embraced
by the masses. Perhaps, with new models of distribution like the iPhone or
Longbox platforms, super-hero comics will regain their prominence in the
national consciousness.
So whether we were in the modern age or the post-modern age,
it is very possible that we just turned the corner into another era of comics
publishing.
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